But it's still much better to shoot them with HE, because HE breaks everything and can't overpen. There's a chance you'll get a full penetration hit, which wipes out a big chunk of health. If all you have loaded is AP, just shoot that at them. If you can't pen any available area of a ship, you have to swap ammo and try to burn it.Īlso, for shooting DDs. If you can't pen it, you have to aim for an area of the ship you can pen. It really just boils down to knowing when you should be able to penetrate something. Some ships have extra armor belts that may prevent overmatch pens when angled. For the most part, ships in certain MM spreads will all have the same uniform plating thickness, depending on class. If gun caliber is greater than 14.3x the thickness of the plating, you will overmatch and get a penetration regardless of angle. Look at the ships in your MM spread, and compare the bow plating to your gun caliber. The only time you really want to queue up an HE swap is if you KNOW you're going to run into a DD, or if you can't overmatch something that's bow on to you. Fire what you have in the tubes and roll the dice on whether or not it's going to do any damage, and then proceed to fire the new ammo type on the next salvo.Īs far as ammo selection itself, in a BB, keep AP in the tubes 90% of the time, unless you're driving something with awful penetration at range (Scharnhorst). That way you're just out a single reload with no real loss in DPM. Swapping ammo types is very costly, especially when you get it wrong.įirst tip: to minimize downtime, tap the ammo button for the one you want to switch to once to queue it for your next salvo. That's a pretty tough question, and something that takes a very long time to develop a feel for.
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